Exit the room.įind a device that will allow you to create portals. Climb the steps, take the cube from the hollow and place it on another red button. go back to the whole room with this cube and put on the red button. Leave the cube there, go to the destroyed room and grab the same cube. There is a small depression there, indicated by the signs. Carry the fallen cube to a higher ledge closer to the exit. Carry it with you to the whole room, place it near a high ledge and climb onto it to press the remote control. Grab the fallen cube and place it on the red button. Enter the destroyed one, climb the ledge and click on the red button. In an entire room, you cannot jump onto the ledge on the side of the console. And you can put the cube on the red button in the niche on the right and leave the location. As soon as you pick up the cube of this reality, the second one, which you brought here from the destroyed room and put on the red button, will disappear. The cube from this reality should stand next to the descending / ascending platform. Take the cube with you to normal reality and place it on the red button. Place it in the center of the room and enter the shattered reality. I doubt that Valve will ever make a Portal 3, but if they do, Reloaded’s creator Jannis Brinkmann should be the first person the company hires.Press the red button on the remote on the left to make the cube appear. ![]() It stands on Portal’s shoulders to deliver a mind-meltingly clever series of puzzles, and one of the smartest implementations of time travel that I’ve seen in a game. Indeed, Portal Reloaded is probably the best puzzle game that I’ve played since Return of the Obra Dinn. While it’s unfair to call this a problem-the mod is free, after all, I could happily have played another 25 chambers of Reloaded’s brain-expanding puzzling. It’s a fleeting affair too, between two and four hours depending on how big your puzzling brain is. It’s very easy to accidentally alter the timeline of the future cube by bumping into the present cube, which can require you to repeat the entire process of solving a puzzle. The added complexity of the puzzles can result in frustration, especially if you make a mistake. Revelatory though Reloaded is, there are a few flaws. At one point, when the puzzles become more challenging, the robotic announcer states “Think about this, if you don’t see your own corpse lying in the future, it is safe to assume you solved the chamber sometime during the last 20 years.” It shares other commonalities with the original too, such as its deft sprinkling of mystery and dark humour. It feels like something I’ve never experienced before, and my mind has to constantly adapt to accept Reloaded’s way of looking at the world. This is what I mean when I say Reloaded recaptures the “wow” factor of the original game, something which Portal 2, sly and hilarious as it was, didn’t quite manage to achieve. Teasing out the solution, experimenting with different layouts as my brain wrapped itself around thinking in four dimensions was incredibly satisfying. One of my favourite puzzles involves using redirection cubes to manipulate a single laser through two different timelines and four different spatial portals. ![]() Over the course of 25 chambers, the puzzles slowly evolve in complexity, introducing the puzzling elements from Portal 2, lasers, faith-plates, light-bridges. Including the time Portal, you’re dealing over twice the number of puzzling elements in any given situation. Portals follow the same rules, meaning you can have two spatial portals in the present, and two differently placed spatial portals in the future. If at this point your brain is starting to feel a bit stretched, that’s exactly the sensation Portal Reloaded strives to evoke. However, you must ensure you move the present cube into place first, otherwise when you move it, the future cube will disappear because you altered its timeline in the present. ![]() The solution is to go into the future, grab the future version of the cube, and bring it into the present to place it on the button. This means you can double up on cubes in the present, so long as you don’t move the present cube while the future cube occupies the same timeline.Ī simple Portal Reloaded puzzle might involve two buttons in the present that need to be pressed to open a door, but only one cube. But an object from the future can be brought back with you into the present. ![]() An object from the present cannot be taken into the future, it’ll just fizzle out of existence the moment you step through the portal. This ties into the second important rule.
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